A survey of interesting personalities and projects blending Neuroscience and Game Design
Any game developer sooner or later has the experience of mentioning what they do to an acquaintance or relative, and is treated to a diatribe about video games as the cause of everything from teen violence to increased isolation and mental aberration. There are studies of dubious validity that they may cite, if they even bother to go beyond the “everyone knows that” premise. But what is the reality, and is there a way to both counter these claims, and perhaps harness the power of brain imaging to make games that are more effective in their intended aim, be that health, learning, or simply fun?
Happily, the truth is that there are many games that are having strong positive effects on people’s mental health, documented by neuroscientists with a lot more credibility than your average radio or TV commentator. The initial overlap between these scientists and game developers is in the Games for Health field, but that’s an artifact of the relative novelty of the collaboration. Just look at the trickle of scientific research starting to be published that goes beyond conjecture into actual brain scans of individuals playing games and you will see all sorts of applications to game play. It’s clear that an alliance between neuroscientists and game developers is increasingly helping both parties, and the eventual result will be games that rely on what will become a flood of data about what happens in the brain of a gamer during play. In the hope of inspiring other designers to experiment with this emerging field and find inspiration, and to provide some concrete examples of games clearly benefiting players, I offer this brief survey based on my own direct experience.
Happily, the truth is that there are many games that are having strong positive effects on people’s mental health, documented by neuroscientists with a lot more credibility than your average radio or TV commentator. The initial overlap between these scientists and game developers is in the Games for Health field, but that’s an artifact of the relative novelty of the collaboration. Just look at the trickle of scientific research starting to be published that goes beyond conjecture into actual brain scans of individuals playing games and you will see all sorts of applications to game play. It’s clear that an alliance between neuroscientists and game developers is increasingly helping both parties, and the eventual result will be games that rely on what will become a flood of data about what happens in the brain of a gamer during play. In the hope of inspiring other designers to experiment with this emerging field and find inspiration, and to provide some concrete examples of games clearly benefiting players, I offer this brief survey based on my own direct experience.