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Noah Falstein 391 North Almenar Drive Greenbrae, CA 94904 (415) 461-0157 Experience: The Inspiracy Marin County, California July 1996-Present Freelance Designer/Producer Lead Designer on Hungry Red Planet for Health Media Labs, The Lost World: Chaos Island strategy game and Senior Designer on Small Soldiers for Dreamworks Interactive. All of these projects completed on schedule, under budget. Writer for TA: Kingdoms and sequel for Cavedog Entertainment. Other recent clients include Kesmai/EA, Microforte (Australia), Moeo (wireless games), Totally Games, Intel/Mattel, Hydrogen Games, Disney Interactive, Red Hill Studios, and Shell Oil. DreamWorks Interactive Los Angeles, California May 1995-July 1996 Executive Producer, Head of Story/Design Group Started as third employee, producing large-scale interactive titles for children and adults, hired initial teams, led group integrating game design and screenwriting talent. NF Interactive San Mateo, California November 1993-April 1995 Freelance Designer/Producer Provided services to a number of clients, including Sega, Rocket Science Games, PF. Magic, and Digital Pictures, on CD-ROM, Live-action video, location based, and online projects. The 3DO Company San Mateo, California March 1992 - November 1993 Producer/Director/Designer Built initial internal production department, designing and managing entertainment and educational titles. Began as employee number 9, helped company grow to over 270 people in 20 months. LucasArts Entertainment Company/ February 1984 - February 1992 Lucasfilm Games San Rafael, California Project Leader/Game Designer/Producer/Assistant Creative Director Served in various capacities in the division’s growth from an unknown offshoot of Lucasfilm with 7 employees to a world class entertainment software developer group with 120 employees. Designed or produced many award-winning, best-selling games, including disk-based, CD games, Online projects, educational titles, and high-end location-based simulator rides. Williams Electronics Chicago, Illinois. May 1982-December 1983 Project Leader/Programmer/Concept Development Leader Led the project group for the coin-op video game Sinistar, contributed to programming and design. Milton Bradley Company E. Longmeadow, Massachusetts February 1980-May 1982 Project Engineer/Programmer Designed and programmed games for the Atari VCS and the unreleased Milton Bradley Home Computer, helped research speech synthesis toys, developed robot control software. Noah Falstein Additional Information Education: Hampshire College Amherst, Massachusetts January 1980 Bachelor of Arts degree. Senior project was Koronis Strike: A Computer Simulation Game of Mining and Combat in the Asteroid Belt.
Professional: Chairman of the Board of the Computer Game Developers Association January 1997 – January 1998. Largest professional association for developers of interactive entertainment, now the IGDA Contributing editor on the topic of Design for the Computer Game Developers Association Report. Journalist, writing for trade magazines including Interactivity, Game Developer, and Games Business. Guest Lecturer at numerous Multimedia classes, including classes at San Francisco State University, Loyola-Marymount University, and UCLA. Speaker at professional conferences in the US, Europe, Australia and Japan including GDC (nine times), SPA, AGDC, E3, Intermedia, Digital Hollywood, Milia, ITAA (keynote speaker) and others. Judge for Independent Games Festival at GDC and for EMMA awards in Europe Awards and Reviews: Here are some awards granted to three of Mr. Falstein's titles (all games he designed or co-designed) BATTLEHAWKS 1942 "Action Game of the Year" (1989) Computer Gaming World "Program of the Year" (1988) Computer Entertainer "The action was fantastic, and the graphics beautiful" Air & Space "Fascinating, challenging and very exciting" San Francisco Examiner "The most amazing combat simulation I have seen" PC Magazine INDIANA JONES AND THE LAST CRUSADE "Adventure of the Year" (1990) Joystick (France) "PC Award of Excellence" (1989) Game Player's PC Strategy Guide "Adventure Game of the Year" (1989) Power Play (Germany) "European Adventure of the Year" (1990) European Computer Leisure Awards "Best FRP/Adventure Program" Finalist Software Publishers Association "Best Adventure Game of 1991" Runner Up MacWorld "The Holy Grail of computer games." People Magazine "This is one game every adventure fan should get." Video Games & Computer Entertainment "Indy is a must for the software library of any self-respecting adventure gamer." PC Magazine "This game comes remarkably close to being a better Indiana Jones movie than 'The Last Crusade' was." Computer Gaming World "A level of interactivity that almost no other games have achieved before." Compute! Noah Falstein Awards, continued
INDIANA JONES AND THE FATE OF ATLANTIS "Adventure Game of the Year" (1992) Computer Game Review "Best Adventure Game of 1992" Game Informer "Best Graphic Adventure" (1993) Game Players PC Entertainment "Favorite Game of the Year" (1993) Game Players PC Entertainment "Best Adventure Game of 1992" Game Players PC Strategy Guide "Top 100 Games" (1992) Games Magazine "Best Adventure Game" (1993) CD-ROM Reporter "Best Fantasy Role Playing/Adventure" 1993 Finalist Software Publishers Association "Adventure Game of the Year" Game Bytes Magazine "Best Interactive Adventure of 1992" PCM "Best Pick of 1992" PC Home Journal "Best Adventure Computer Game 1993" Finalist Electronic Games "Best Game of the Year" Micro Mania (Spain) "Best Adventure of the Year" PC Games (Germany) "Best Computer Game of the Year" 1993 European Computer Trade Show "Best Adventure of 1992" Honorable Mention Video Games & Computer Entertainment
Noah Falstein Detailed Project List Select Lucasfilm Games/LucasArts Projects
Select NF Interactive/The Inspiracy Projects
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